Impact SummaryTotal citations: About 4600 (Google scholar)
  • Refereed, international papers: About 70
  • SW downloads: About 1.5k per year
Data Management for SSDs for Large-Scale Interactive Graphics Applications
Behzad Sajadi, Shan Jiang, Jae-Pil Heo, Sung-Eui Yoon, and M. Gopi
ACM Symp. on Interactive 3D Graphics and Games (I3D), 2011
Multi-Resolution Cloth Simulation
YongJoon Lee, Sung-eui Yoon, SeungWoo Oh, DukSu Kim, and SungHee Choi
Pacific Graphics (Computer Graphics Forum), 2010
FASTCD: Fracturing-Aware Stable Collision Detection
Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, and Sung-Eui Yoon
ACM SIGGRAPH/Eurographics Symp. on Computer Animation (SCA), 2010
Cache-Oblivious Ray Reordering
Bochang Moon, Youngyong Byun, Tae-Joon Kim, Pio Claudio, Hye-sun Kim, Yun-ji Ban, Seung Woo Nam, and Sung-Eui Yoon
ACM Transactions on Graphics, Vol. 29, No. 3, 2010
Presented at ACM SIGGRAPH 2011
Interactive Content-Aware Zooming
Pierre-Yves Laffont, Jong Y. Jun, Christian Wolf, Yu-Wing Tai, Khalid Idrissi, George Drettakis, and Sung-Eui Yoon
Graphics Interface, 2010
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon
Eurographics, 2010
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
DukSu Kim, Jae-Pil Heo, JaeHyuk Huh, John Kim, and Sung-Eui Yoon
Computer Graphics Forum (Pacific Graphics), 2009
Received a distinguished paper award at the conf.
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
Tae-Joon Kim, Bochang Moon, Duksu Kim, and Sung-eui Yoon
TopIEEE Transactions on Visualization and Computer Graphics (TVCG), 2010
Presented as a SIGGRAPH talk at SIGGRAPH 09
Won 1st place at ACM Student Resesrch Competition held at ACM SIGGRAPH 09 and advanced to the grand finals
Won 3rd place at the Grand Finals
Bounds on the Geometric Mean of Arc Lengths for Bounded-Degree Planar Graphs
Mohammad K. Hasan, Sung-Eui Yoon, and Kyung-Yong Chwa
Frontiers of Algorithmics Workshop, 2009
A Novel Page-Based Data Structure for Interactive Walkthroughs
B. Sajadi, Y. Huang, P. Diaz-Gutierrez, Sung-Eui Yoon, and M. Gopi
ACM SIGGRAPH Symp. on Interactive 3D Graphics and Games, 2009
ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling
Min Tang, Sean Cutis, Sung-Eui Yoon, and Dinesh Manocha
TopIEEE Transactions on Visualization and Computer Graphics (TVCG), 2009
Invited submission from ACM Symp. on Solid and Physical Modeling, June 2008
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
Christian Lauterbach, Sung-eui Yoon, Min Tang, and and Dinesh Manocha 
Computer Graphics Forum (and Eurographics Symp. on Rendering), 2008
Ray Tracing Dynamic Scenes using Selective Restructuring
Sung-Eui Yoon, Sean Curtis, and Dinesh Manocha
Eurographics Symp. on Rendering, 2007
Dynamic benchmarks used in the paper are available.
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
Christian Lauterbach, Sung-Eui Yoon, and Dinesh Manocha
IEEE Symp. on Interactive Ray Tracing, 2007
Random-Accessible Compressed Triangle Meshes
Sung-Eui Yoon and Peter Lindstrom
TopIEEE TVCG and Visualization 07 , 2007
Source codes of the proposed method is available as OpenRACM, Talk slide
Massive Model Rendering Techniques
Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon 
IEEE Computer Graphics and Application, Nov/Dec. 2007  Special issue on Real-time interaction with complex models (Note: this is a tutorial article), 2007