Weakly-Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction
In-Young Cho, Yuchi Huo, and Sung-Eui Yoon
TopACM Trans. on Graphics (ToG) (proc. of SIGGRAPH), 2021
High-dimensional Feature Extraction for Denoising Monte Carlo Renderings몬테카를로 렌더링의 노이즈 제거를 위한 고차원 피처 추출
조인영, Yuchi Huo, and 윤성의
한국컴퓨터그래픽스학회(KCGS), 2020
Single Image Reflection Removal with Physically-Based Training Images
Soomin Kim, Yuchi Huo, and Sung-Eui Yoon
TopComputer Vision and Pattern Recognition (CVPR), 2020
Oral paper
Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
TopACM Trans. on Graphics (ToG), 2020
Chosen as the cover image of the journal issue
Paper Sup. report
Gradient Outlier Removal for Gradient‐Domain Path Tracing
Saerom Ha, Sojin Oh, Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Eurographics, 2019
Feature Generation for Adaptive Gradient-Domain Path Tracing
Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Pacific Graphics(PG), 2018
Received best paper honorable mention award
Reflection-Aware Sound Source Localization
Inkyu An, Myungbae Son, Dinesh Manocha, and Sung-Eui Yoon
IEEE Int. Conf. on Robotics and Automation (ICRA), 2018
Timeline Scheduling for Out-of-Core Ray Batching
Myungbae Son and Sung-Eui Yoon
High Performance Graphics (HPG), 2017
Physically Inspired, Interactive Lightening Generation
Jeongsu Yun, Myungbae Son, Byungyoon Choi, Theodore Kim, and Sung-eui Yoon
CASA 2017 and a special issue of Journal Computer Animation and Virtual Worlds(CAVW), 2017
Source code: Video, ZIP file, Github page
Physically-inspired, interactive lightning generation물리적 특성을 고려한 대화형 번개 생성
윤정수 (Jeongsu Yun)
Thesis, 2017
전산학부 (Department of Computer Science), KAIST
Artistic Editing for Mirage Image Generation신기루 영상 제작의 직관적 편집
최병윤 (Byungyoon Choi)
Thesis, 2017
전산학부 (Department of Computer Science), KAIST
Talk slide, Code repository
TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces
Peng Du, YJ Kim, and Sung-Eui Yoon
Pacific Graphics, 2016
Adaptive Rendering with Linear Predictions
Bochang Moon, Jose A. Iglesias-Guitian, Sung-Eui Yoon, and Kenny Mitchell
TopACM Transaction on Graphics (Proc. of SIGGRAPH), 2015
Performance Driven Redundancy Optimization of Data Layouts for Walkthrough Applications
Jia Chen, Shan Jiang, Zachary Destefano, Sungeui Yoon, and M. Gopi
CGI 2015, 2015
Its journal version, Optimally Redundant, Seek-Time Minimizing Data Layout for Interactive Rendering, Visual Computer, is available here
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering
M. Zwicker, W. Jarosz, J. Lehtinen, B. Moon, R. Ramamoorthi, F. Rousselle, P. Sen, C. Soler, and S.-E. Yoon
State of The Art Report, EG (CGF), 2015
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
Tae-Joon Kim, Bochang Moon, Duksu Kim, and Sung-eui Yoon
TopIEEE Transactions on Visualization and Computer Graphics (TVCG), 2010
Presented as a SIGGRAPH talk at SIGGRAPH 09
Won 1st place at ACM Student Resesrch Competition held at ACM SIGGRAPH 09 and advanced to the grand finals
Won 3rd place at the Grand Finals