Motion Vector-Based Frame Generation for Real-Time Rendering
https://sgvr.kaist.ac.kr/publication/motion-vector-based-frame-generation-for-real-time-rendering/
Inwoo Ha, Young Chun Ahn, and Sung-eui Yoon
Pacific Graphics Conference (PG), 2025
The demand for high frame rate rendering is rapidly increasing, especially in the graphics and gaming industries. Although recent learning-based frame interpolation methods have demonstrated promising results, they have not … Continue reading "Motion Vector-Based Frame Generation for Real-Time Rendering"
Pose-free 3D Gaussian splatting via shape-ray estimation
https://sgvr.kaist.ac.kr/publication/pose-free-3d-gaussian-splatting-via-shape-ray-estimation/
Youngju Na, Taeyeon Kim, Jumin Lee, Kyu Beom Han, Woo Jae Kim, and Sung-Eui Yoon
IEEE International Conference on Image Processing (ICIP), 2025
Best Student Paper Award
arXiv Github
Regularizing Dynamic Radiance Fields with Kinematic Fields
https://sgvr.kaist.ac.kr/publication/kinematic-fields/
Woobin Im, Geonho Cha, Sebin Lee, Juhyeong Seon, Jumin Lee, Dongyoon Wee, and Sung-Eui Yoon
TopEuropean Conference on Computer Vision (ECCV), 2024
This paper presents a novel approach for reconstructing dynamic radiance fields from monocular videos. We integrate kinematics with dynamic radiance fields, bridging the gap between the sparse nature of monocular … Continue reading "Regularizing Dynamic Radiance Fields with Kinematic Fields"
Target-Aware Image Denoising for Inverse Monte Carlo Rendering
https://sgvr.kaist.ac.kr/publication/target-aware-image-denoising-for-inverse-monte-carlo-rendering/
Jeongmin Gu, Jonghee Back, Sung-Eui Yoon, and Bochang Moon
TopACM Transactions on Graphics (SIGGRAPH 2024), 2024
Physically based differentiable rendering allows an accurate light transport simulation to be differentiated with respect to the rendering input, i.e., scene parameters, and it enables inferring scene parameters from target … Continue reading "Target-Aware Image Denoising for Inverse Monte Carlo Rendering"
SemCity: Semantic Scene Generation with Triplane Diffusion
https://sgvr.kaist.ac.kr/publication/semcity-semantic-scene-generation-with-triplane-diffusion/
Jumin Lee*, Sebin Lee*, Changho Jo, Woobin Im, Juhyeong Seon, and Sung-Eui Yoon
TopIEEE/CVF Conference on Computer Vision and Pattern Recognition (CVPR), 2024
*equal contribution
arXiv GitHub
Optical neural network via loose neuron array and functional learning
https://sgvr.kaist.ac.kr/publication/optical-neural-network-via-loose-neuron-array-and-functional-learning/
Yuchi Huo, Hujun Bao, Yifan Peng, Chen Gao, Wei Hua, Qing Yang, Haifeng Li, Rui Wang, and Sung-Eui Yoon
TopNature Communications, 2023
Pixel-wise Guidance for Utilizing Auxiliary Features in Monte Carlo Denoising
https://sgvr.kaist.ac.kr/publication/pixel-wise-guidance-for-utilizing-auxiliary-features-in-monte-carlo-denoising/
Kyu Beom Han, Olivia G. Odenthal, Woo Jae Kim, and Sung-Eui Yoon
ACM SIGGRAPH Symposium on Interactive 3D Graphics and Games (I3DG) / Proceedings of the ACM on Computer Graphics and Interactive Techniques, 2023
Weakly-Supervised Contrastive Learning in Path Manifold for Monte Carlo Image Reconstruction
https://sgvr.kaist.ac.kr/publication/weakly-supervised-contrastive-learning-in-path-manifold-for-monte-carlo-image-reconstruction/
In-Young Cho, Yuchi Huo, and Sung-Eui Yoon
TopACM Trans. on Graphics (ToG) (proc. of SIGGRAPH), 2021
High-dimensional Feature Extraction for Denoising Monte Carlo Renderings몬테카를로 렌더링의 노이즈 제거를 위한 고차원 피처 추출
https://sgvr.kaist.ac.kr/publication/%eb%aa%ac%ed%85%8c%ec%b9%b4%eb%a5%bc%eb%a1%9c-%eb%a0%8c%eb%8d%94%eb%a7%81%ec%9d%98-%eb%85%b8%ec%9d%b4%ec%a6%88-%ec%a0%9c%ea%b1%b0%eb%a5%bc-%ec%9c%84%ed%95%9c-%ea%b3%a0%ec%b0%a8%ec%9b%90-%ed%94%bc/
조인영, Yuchi Huo, and 윤성의
한국컴퓨터그래픽스학회(KCGS), 2020
Single Image Reflection Removal with Physically-Based Training Images
https://sgvr.kaist.ac.kr/publication/single-image-reflection-removal-with-physically-based-training-images/
Soomin Kim, Yuchi Huo, and Sung-Eui Yoon
TopComputer Vision and Pattern Recognition (CVPR), 2020
Oral paper
Adaptive Incident Radiance Field Sampling and Reconstruction Using Deep Reinforcement Learning
https://sgvr.kaist.ac.kr/publication/adaptive-incident-radiance-field-sampling-and-reconstruction-using-deep-reinforcement-learning/
YUCHI HUO, RUI WANG, RUZAHNG ZHENG, HUALIN XU, HUJUN BAO, and SUNG-EUI YOON
TopACM Trans. on Graphics (ToG), 2020
Chosen as the cover image of the journal issue
Paper Sup. report
Gradient Outlier Removal for Gradient‐Domain Path Tracing
https://sgvr.kaist.ac.kr/publication/feature-generation-for-adaptive-gradient-domain-path-tracing-2/
Saerom Ha, Sojin Oh, Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Eurographics, 2019
Feature Generation for Adaptive Gradient-Domain Path Tracing
https://sgvr.kaist.ac.kr/publication/feature-generation-for-adaptive-gradient-domain-path-tracing/
Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Pacific Graphics(PG), 2018
Received best paper honorable mention award
Reflection-Aware Sound Source Localization
https://sgvr.kaist.ac.kr/publication/reflection-aware-sound-source-localization/
Inkyu An, Myungbae Son, Dinesh Manocha, and Sung-Eui Yoon
IEEE Int. Conf. on Robotics and Automation (ICRA), 2018
Timeline Scheduling for Out-of-Core Ray Batching
https://sgvr.kaist.ac.kr/publication/timeline-scheduling-for-out-of-core-ray-batching/
Myungbae Son and Sung-Eui Yoon
High Performance Graphics (HPG), 2017
Physically Inspired, Interactive Lightening Generation
https://sgvr.kaist.ac.kr/publication/physically-inspired-interactive-lightening-generation/
Jeongsu Yun, Myungbae Son, Byungyoon Choi, Theodore Kim, and Sung-eui Yoon
CASA 2017 and a special issue of Journal Computer Animation and Virtual Worlds(CAVW), 2017
Source code: Video, ZIP file, Github page