Impact SummaryTotal citations: About 4600 (Google scholar)
  • Refereed, international papers: About 70
  • SW downloads: About 1.5k per year
Random-Accessible Compressed Triangle Meshes
Sung-Eui Yoon and Peter Lindstrom
TopIEEE TVCG and Visualization 07 , 2007
Source codes of the proposed method is available as OpenRACM, Talk slide
Massive Model Rendering Techniques
Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon 
IEEE Computer Graphics and Application, Nov/Dec. 2007  Special issue on Real-time interaction with complex models (Note: this is a tutorial article), 2007
Cache-Efficient Layouts of Bounding Volume Hierarchies
Sung-Eui Yoon and Dinesh Manocha
Computer Graphics Forum (Eurographics), volume 25, issue 3, 2006
Mesh Layouts for Block-Based Caches
Sung-Eui Yoon and Peter Lindstrom
IEEE Tran. on Vis. and Computer Graphics (TVCG) and IEEE Visualization, 2006
A poster of layouts of meshs and BVHs was presented at Workshop on Edge Computing Using New Commodity Architectures
R-LODs: Fast LOD-based Ray Tracing of Massive Models
Sung-Eui Yoon, Christian Lauterbach, and Dinesh Manocha
Visual Computer (Pacific Graphics), 2006
Warping and Partitioning for Low Error Shadow Maps
Brandon Lloyd, David Tuft, Sung-Eui Yoon, and Dinesh Manocha
Eurographics Symposium on Rendering, 2006
RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
Christian Lauterbach, Sung-Eui Yoon, David Tuft, and Dinesh Manocha
IEEE Symp. on Interactive Ray Tracing, 2006
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
Sung-Eui Yoon, Brian Salomon, Russell Gayle, and Dinesh Manocha
TopIEEE Transactions on Visualization and Computer Graphics, p369-382, July/August, 2005
Cache-Oblivious Mesh Layouts
Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, and Dinesh Manocha
ACM Transaction on Graphics (ACM SIGGRAPH), 2005
We release OpenCCL library, which is based on the algorithm presented in the paper. Its video is shown at the Electronic Theater
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
Sung-Eui Yoon, Brian Salomon, Russell Gayle, and Dinesh Manocha
TopIEEE Visualization, 2004
Invited submission to IEEE TVCG
Selected in one of proceeding cover images and nominated for a best paper at IEEE Visualization 04
Fast Collision Detection between Massive Models using Dynamic Simplification
Sung-Eui Yoon, Brian Salomon, Ming Lin, and Dinesh Manocha
ACM SIGGRAPH/Eurographics Symposium on Geometry Processing, 2004
Interactive View-dependent rendering with Conservative Occlusion Culling in Complex Environments
Sung-Eui Yoon, Brian Salomon, and Dinesh Manocha
TopIEEE Visualization, Seattle, USA, 2003
Interactive Visibility Culling for Complex Environments using Occlusion-Switches
Naga Govindaraju, Avneesh Sud, Sung-Eui Yoon, and Dinesh Manocha
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D), 2003
Interactive Shadow Generation in Complex Environments
Naga Govindaraju, Bradon Lloyd, Sung-Eui Yoon, Avneesh Sud, and Dinesh Manocha