Impact SummaryTotal citations: About 3900 (Google scholar)
  • Refereed, international papers: About 70
  • SW downloads: About 1.5k per year
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon
Eurographics, 2010
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
DukSu Kim, Jae-Pil Heo, JaeHyuk Huh, John Kim, and Sung-Eui Yoon
Computer Graphics Forum (Pacific Graphics), 2009
Received a distinguished paper award at the conf.
RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
Tae-Joon Kim, Bochang Moon, Duksu Kim, and Sung-eui Yoon
TopIEEE Transactions on Visualization and Computer Graphics (TVCG), 2010
Presented as a SIGGRAPH talk at SIGGRAPH 09
Won 1st place at ACM Student Resesrch Competition held at ACM SIGGRAPH 09 and advanced to the grand finals
Won 3rd place at the Grand Finals
Bounds on the Geometric Mean of Arc Lengths for Bounded-Degree Planar Graphs
Mohammad K. Hasan, Sung-Eui Yoon, and Kyung-Yong Chwa
Frontiers of Algorithmics Workshop, 2009
A Novel Page-Based Data Structure for Interactive Walkthroughs
B. Sajadi, Y. Huang, P. Diaz-Gutierrez, Sung-Eui Yoon, and M. Gopi
ACM SIGGRAPH Symp. on Interactive 3D Graphics and Games, 2009
ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling
Min Tang, Sean Cutis, Sung-Eui Yoon, and Dinesh Manocha
TopIEEE Transactions on Visualization and Computer Graphics (TVCG), 2009
Invited submission from ACM Symp. on Solid and Physical Modeling, June 2008
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
Christian Lauterbach, Sung-eui Yoon, Min Tang, and and Dinesh Manocha 
Computer Graphics Forum (and Eurographics Symp. on Rendering), 2008
Ray Tracing Dynamic Scenes using Selective Restructuring
Sung-Eui Yoon, Sean Curtis, and Dinesh Manocha
Eurographics Symp. on Rendering, 2007
Dynamic benchmarks used in the paper are available.
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
Christian Lauterbach, Sung-Eui Yoon, and Dinesh Manocha
IEEE Symp. on Interactive Ray Tracing, 2007
Random-Accessible Compressed Triangle Meshes
Sung-Eui Yoon and Peter Lindstrom
TopIEEE TVCG and Visualization 07 , 2007
Source codes of the proposed method is available as OpenRACM, Talk slide
Massive Model Rendering Techniques
Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon 
IEEE Computer Graphics and Application, Nov/Dec. 2007  Special issue on Real-time interaction with complex models (Note: this is a tutorial article), 2007
Cache-Efficient Layouts of Bounding Volume Hierarchies
Sung-Eui Yoon and Dinesh Manocha
Computer Graphics Forum (Eurographics), volume 25, issue 3, 2006
Mesh Layouts for Block-Based Caches
Sung-Eui Yoon and Peter Lindstrom
IEEE Tran. on Vis. and Computer Graphics (TVCG) and IEEE Visualization, 2006
A poster of layouts of meshs and BVHs was presented at Workshop on Edge Computing Using New Commodity Architectures
R-LODs: Fast LOD-based Ray Tracing of Massive Models
Sung-Eui Yoon, Christian Lauterbach, and Dinesh Manocha
Visual Computer (Pacific Graphics), 2006
Warping and Partitioning for Low Error Shadow Maps
Brandon Lloyd, David Tuft, Sung-Eui Yoon, and Dinesh Manocha
Eurographics Symposium on Rendering, 2006
RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
Christian Lauterbach, Sung-Eui Yoon, David Tuft, and Dinesh Manocha
IEEE Symp. on Interactive Ray Tracing, 2006