Gradient Outlier Removal for Gradient‐Domain Path Tracing
Saerom Ha, Sojin Oh, Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Eurographics, 2019
Reflection-Aware Sound Source Localization
Inkyu An, Myungbae Son, Dinesh Manocha, and Sung-Eui Yoon
IEEE Int. Conf. on Robotics and Automation (ICRA), 2018
Feature Generation for Adaptive Gradient-Domain Path Tracing
Jonghee Back, Sung-Eui Yoon, and Bochang Moon
Pacific Graphics(PG), 2018
Received best paper honorable mention award
Timeline Scheduling for Out-of-Core Ray Batching
Myungbae Son and Sung-Eui Yoon
High Performance Graphics (HPG), 2017
Physically Inspired, Interactive Lightening Generation
Jeongsu Yun, Myungbae Son, Byungyoon Choi, Theodore Kim, and Sung-eui Yoon
CASA 2017 and a special issue of Journal Computer Animation and Virtual Worlds(CAVW), 2017
Source code: Video, ZIP file, Github page
Super Ray based Updates for Occupancy Maps
Youngsun Kwon, Donghyuk Kim, and Sung-Eui Yoon
TopIEEE Int. Conf. on Robotics and Automation (ICRA), 2016
TSS BVHs: Tetrahedron Swept Sphere BVHs for Ray Tracing Subdivision Surfaces
Peng Du, YJ Kim, and Sung-Eui Yoon
Pacific Graphics, 2016
Adaptive Rendering with Linear Predictions
Bochang Moon, Jose A. Iglesias-Guitian, Sung-Eui Yoon, and Kenny Mitchell
TopACM Transaction on Graphics (Proc. of SIGGRAPH), 2015
Performance Driven Redundancy Optimization of Data Layouts for Walkthrough Applications
Jia Chen, Shan Jiang, Zachary Destefano, Sungeui Yoon, and M. Gopi
CGI 2015, 2015
Its journal version, Optimally Redundant, Seek-Time Minimizing Data Layout for Interactive Rendering, Visual Computer, is available here
Recent Advances in Adaptive Sampling and Reconstruction for Monte Carlo Rendering
M. Zwicker, W. Jarosz, J. Lehtinen, B. Moon, R. Ramamoorthi, F. Rousselle, P. Sen, C. Soler, and S.-E. Yoon
State of The Art Report, EG (CGF), 2015
Adaptive Rendering based on Weighted Local Regression
Bochang Moon, Nathan Carr, and Sung-Eui Yoon
ACM Transactions on Graphics, 2014
P-RPF: Pixel-based Random Parameter Filtering for Monte Carlo Rendering
Hyosub Park, Bochang Moon, Soomin Kim, and Sung-Eui Yoon
CAD/Graphics, 2013
Robust Image Denoising using a Virtual Flash Image for Monte Carlo Ray Tracing
Bochang Moon, Jong Yun Jun, JongHyeob Lee, Kunho Kim, Toshiya Hachisuka, and Sung-Eui Yoon
Computer Graphics Forum (2013), Vol. 32, number 1, pp. 139-151., 2013


Object tracking mask-based NLUT on GPUs for real-time generation of holographic videos of three-dimensional scenes
Min-Woo Kwon, Seung-Cheol Kim, Sung-Eui Yoon, Yo-Sung Ho, and Eun-Soo Kim
Optics Express, 2015
Vol. 23, Iss. 3, pp. 2101-2120
VDR-AM: View-Dependent Representation of Articulated Models
Pio Claudio, Dohyeong Kim, TaeJoon Kim, and Sung-eui Yoon
Journal of WSCG, Vol.21, No. 3, 2013
A Mobile 3D Display Processor with A Bandwidth-Saving Subdivider
Seok-Hoon Kim, Sung-eui Yoon, Sang-Hye Chung, Young-Jun Kim, Hong-Yun Kim, Kyusik Chung, and Lee-Sup Kim
IEEE Transactions on Very Large Scale Integration Systems (VLSI), 2012
Data Management for SSDs for Large-Scale Interactive Graphics Applications
Behzad Sajadi, Shan Jiang, Jae-Pil Heo, Sung-Eui Yoon, and M. Gopi
ACM Symp. on Interactive 3D Graphics and Games (I3D), 2011