Ray-Tracing
Eurographics, 2019
IEEE Int. Conf. on Robotics and Automation (ICRA), 2018
Pacific Graphics(PG), 2018
Received best paper honorable mention award
High Performance Graphics (HPG), 2017
CASA 2017 and a special issue of Journal Computer Animation and Virtual Worlds(CAVW), 2017
TopIEEE Int. Conf. on Robotics and Automation (ICRA), 2016
Pacific Graphics, 2016
TopACM Transaction on Graphics (Proc. of SIGGRAPH), 2015
CGI 2015, 2015
Its journal version, Optimally Redundant, Seek-Time Minimizing Data Layout for
Interactive Rendering, Visual Computer, is available here
State of The Art Report, EG (CGF), 2015
ACM Transactions on Graphics, 2014
CAD/Graphics, 2013
Computer Graphics Forum (2013), Vol. 32, number 1, pp. 139-151., 2013
- Cache-Oblivious Ray Reordering
- HCCMeshes: Hierarchical-Culling oriented Compact Meshes
- RACBVHs: Random-Accessible Compressed Bounding Volume Hierarchies
- ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
- Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
- Ray Tracing Dynamic Scenes using Selective Restructuring
- RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
- R-LODs: Fast LOD-based Ray Tracing of Massive Models
- Cache-Efficient Layouts of Bounding Volume Hierarchies
Rasterization
Optics Express, 2015
Vol. 23, Iss. 3, pp. 2101-2120
Journal of WSCG, Vol.21, No. 3, 2013
IEEE Transactions on Very Large Scale Integration Systems (VLSI), 2012
ACM Symp. on Interactive 3D Graphics and Games (I3D), 2011
- A Novel Page-Based Data Structure for Interactive Walkthroughs
- Massive Model Rendering Techniques
- Mesh Layouts for Block-Based Caches
- Warping and Partitioning for Low Error Shadow Maps
- Cache-Oblivious Mesh Layouts
- Quick-VDR: Interactive View-Dependent Rendering of Massive Models
- Interactive View-dependent Rendering with Conservative Occlusion Culling in Complex Environments
- Interactive Shadow Generation in Complex Environments
- Interactive Visibility Culling for Complex Environments using Occlusion-Switches