Parallel Computation

One of main recent computing trends is that CPU and GPU improve their performance by increasing the number of cores on a chip instead of increasing clock frequency. As a result, it is critical to utilize such multi-cores to handle large-scale models and get benefits from hardware advance.

Particularly, we have been working on designing various techniques utilizing heterogeneous computing resource including CPUs and GPUs. It is very important to respect different characteristics of CPUs and GPU, and to design algorithms given those characteristics.

Timeline Scheduling for Out-of-Core Ray Batching
Myungbae Son and Sung-Eui Yoon
High Performance Graphics (HPG), 2017
Ray Distribution to Parallel Batching-based Updates
Youngsun Kwon and Sung-Eui Yoon
ICRA2017 Workshop on Robotics and Vehicular Technologies for Self-driving cars, 2017
Source code: ZIP file, Github page
Object tracking mask-based NLUT on GPUs for real-time generation of holographic videos of three-dimensional scenes
Min-Woo Kwon, Seung-Cheol Kim, Sung-Eui Yoon, Yo-Sung Ho, and Eun-Soo Kim
Optics Express, 2015
Vol. 23, Iss. 3, pp. 2101-2120
Out-of-Core Proximity Computation for Particle-based Fluid Simulations
Duksu Kim, Myung-Bae Son, Young J. Kim, Jeong-Mo Hong, and Sung-Eui Yoon
High Performance Graphics, 2014
T-ReX: Interactive Global Illumination of Massive Models on Heterogeneous Computing Resources
Tae-Joon Kim, Xin Sun, and Sung-eui Yoon
IEEE Transactions on Visualization and Computer Graphics (TVCG), 2013
Scheduling in Heterogeneous Computing Environments for Proximity Queries
Duksu Kim, Jinkyu Lee, Junghwan Lee, InSik Shin, John Kim, and Sung-eui Yoon
IEEE Transactions on Visualization and Computer Graphics(TVCG), 2013
(the Spotlight Paper for the September issue)
A Mobile 3D Display Processor with A Bandwidth-Saving Subdivider
Seok-Hoon Kim, Sung-eui Yoon, Sang-Hye Chung, Young-Jun Kim, Hong-Yun Kim, Kyusik Chung, and Lee-Sup Kim
IEEE Transactions on Very Large Scale Integration Systems (VLSI), 2012
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
DukSu Kim, Jae-Pil Heo, JaeHyuk Huh, John Kim, and Sung-Eui Yoon
Computer Graphics Forum (Pacific Graphics), 2009
Received a distinguished paper award at the conf.
Interactive Shadow Generation in Complex Environments
Naga Govindaraju, Bradon Lloyd, Sung-Eui Yoon, Avneesh Sud, and Dinesh Manocha
TopACM SIGGRAPH, 2003