Cache-Efficient Layouts of Bounding Volume Hierarchies
Sung-Eui Yoon and Dinesh Manocha
Computer Graphics Forum (Eurographics), volume 25, issue 3, 2006
Mesh Layouts for Block-Based Caches
Sung-Eui Yoon and Peter Lindstrom
IEEE Tran. on Vis. and Computer Graphics (TVCG) and IEEE Visualization, 2006
A poster of layouts of meshs and BVHs was presented at Workshop on Edge Computing Using New Commodity Architectures
OpenCCL
R-LODs: Fast LOD-based Ray Tracing of Massive Models
Sung-Eui Yoon, Christian Lauterbach, and Dinesh Manocha
Visual Computer (Pacific Graphics), 2006
Warping and Partitioning for Low Error Shadow Maps
Brandon Lloyd, David Tuft, Sung-Eui Yoon, and Dinesh Manocha
Eurographics Symposium on Rendering, 2006
RT-DEFORM: Interactive Ray Tracing of Dynamic Scenes using BVHs
Christian Lauterbach, Sung-Eui Yoon, David Tuft, and Dinesh Manocha
IEEE Symp. on Interactive Ray Tracing, 2006
Interactive Visualization and Collision Detection using Dynamic Simplification and Cache-Coherent Layouts
윤성의 (Sung-eui Yoon)
Thesis, 2005
Department of Computer Science, UNC-CH
Quick-VDR: Out-of-Core View-Dependent Rendering of Gigantic Models
Sung-Eui Yoon, Brian Salomon, Russell Gayle, and Dinesh Manocha
TopIEEE Transactions on Visualization and Computer Graphics, p369-382, July/August, 2005
Cache-Oblivious Mesh Layouts
Sung-Eui Yoon, Peter Lindstrom, Valerio Pascucci, and Dinesh Manocha
ACM Transaction on Graphics (ACM SIGGRAPH), 2005
We release OpenCCL library, which is based on the algorithm presented in the paper. Its video is shown at the Electronic Theater
Quick-VDR: Interactive View-Dependent Rendering of Massive Models
Sung-Eui Yoon, Brian Salomon, Russell Gayle, and Dinesh Manocha
TopIEEE Visualization, 2004
Invited submission to IEEE TVCG
Selected in one of proceeding cover images and nominated for a best paper at IEEE Visualization 04
Fast Collision Detection between Massive Models using Dynamic Simplification
Sung-Eui Yoon, Brian Salomon, Ming Lin, and Dinesh Manocha
ACM SIGGRAPH/Eurographics Symposium on Geometry Processing, 2004
Interactive View-dependent rendering with Conservative Occlusion Culling in Complex Environments
Sung-Eui Yoon, Brian Salomon, and Dinesh Manocha
TopIEEE Visualization, Seattle, USA, 2003
Interactive Visibility Culling for Complex Environments using Occlusion-Switches
Naga Govindaraju, Avneesh Sud, Sung-Eui Yoon, and Dinesh Manocha
ACM SIGGRAPH Symposium on Interactive 3D Graphics (I3D), 2003
Interactive Shadow Generation in Complex Environments
Naga Govindaraju, Bradon Lloyd, Sung-Eui Yoon, Avneesh Sud, and Dinesh Manocha
TopACM SIGGRAPH, 2003
3D 텍스쳐 매핑 하드웨어 하에서 법선 벡터 블렌딩을 이용한 가속화된 볼륨 렌더링
윤성의 and 신영길
한국정보과학회 / 정보과학회논문지, 2001
28권 3호, pp. 181-187, 2001. 04