KAIST Logo

Department of Computer Science
Korea Advanced Institute of Science and Technology (KAIST)

CS482: Interactive Computer Graphics (Fall 21)


CS482: Interactive Computer Graphics (Fall 21)

Instructor: Sung-eui Yoon


The picture taken at the last class of Fall 2018

When and where: 1:00pm ~ 2:15pm on MW
First class: 1:00pm on Aug-30 (M) (please come to first online class for more information)
Refer to the first lecture slide for other important course information
Important Forms:
  • Paper Video Abstract
  • Lecture Playlist
  • Prerequisites:
  • CS380: Intro. to CG
  • Textbook:
    Rendering
    Sung-eui Yoon
    1st edition, July 2018, 148 pages
    Sung-eui Yoon
    Copyright 2018


    Line

    Outline

  • Course overview
  • Lectures and tentative schedule
  • Additional reference materials
  • Line

    Course overview

    These figures show photon mapping results of the Boeing 777 model consisting of 366 M triangles in different views. Each rendering frame is provided to users with less than 100 ms latency time, while allowing dynamic changes on camera, light, and material setting. This was presented as T-Rex rendering system at TVCG.

    In this course we will discuss various topics to create 2D images computationally generated from three dimensional model representations. Particularly, we will focus on the following topic:

  • Basic rendering equation
  • Texture mapping and shadow mapping for interactive rendering
  • Various global illumination techniques
  • Interactive global illumination techniques
  • Graphics hardware and GPU programming
  • What you will get at the end of the course:

  • Broad understanding on various topics related to interactive rendering,
  • Programming skill and in-depth knowledge on interactive global illumination.
  • Line

    Lecture schedule (subject to change)

    # of lecture, date Topics and slides Notice
    Aug - 30 (Mon.) Overview on the course and course policy
    Sep - 1 (Wed.) Ray Tracing PA1 Deadline: Sep - 15 (Wed.) 11:59 pm
    Guide: Embree
    Guide: OptiX
    Sep - 6 (Mon.) Radiosity
    Sep - 8 (Wed.) Zoom Session
    Sep - 13 (Mon.) Rendering Equation
    Sep - 15 (Wed.) Monte Carlo Integration
    Sep - 20 (Mon.) No Class (Chuseok)
    Sep - 22 (Wed.) No Class (Chuseok)
    Sep - 27 (Mon.) Monte Carlo Ray Tracing
    Sep - 29 (Wed.) Zoom Session
    Oct - 4 (Mon.) No Class (National Foundation Day)
    Oct - 6 (Wed.) Acceleration for MCRT Paper presentation guideline
    Oct - 11 (Mon.) No Class (Hangul Day)
    Oct - 13 (Wed.) Recent topics for rendering Denoising for Path Tracing Neural Rendering
    Oct - 18 (Mon.) Midterm week
    Oct - 20 (Wed.) Midterm week
    Oct - 25 (Mon.) No Class
    Oct - 27 (Wed.) Student Presentation 1 박승건 김하준 박승건 slide 김하준 slide
    Nov - 1 (Mon.) Student Presentation 1 김철환 김철환 slide
    Nov - 3 (Wed.) Student Presentation 1 유승우 유승우 slide
    Nov - 8 (Mon.) Student Presentation 1 김도연 김하운 김도연 slide 김하운 slide
    Nov - 10 (Wed.) Student Presentation 1 이찬혁 이찬혁 slide
    Nov - 15 (Mon.) Student Presentation 1 Qiaodi Yuan 이시하 이시하 slide
    Nov - 17 (Wed.) Student Presentation 2 김철환 김하준 Student Presentation 2 begins
    Nov - 22 (Mon.) Student Presentation 2 유승우 Qiaodi Yuan
    Nov - 24 (Wed.) Student Presentation 2 김도연 박승건
    Nov - 29 (Mon.) Student Presentation 2 김하운
    Dec - 1 (Wed.)
    Dec - 6 (Mon.)
    Dec - 8 (Wed.) Student Presentation 2 이시하 이찬혁
    Dec - 13 (Mon.) Final term Week
    Dec - 15 (Wed.) Final term Week

    Line

    Additional reference materials and links

    Useful information about real-time rendering and computer graphics:

  • Advances in Real-Time Rendering in 3D Graphics and Games
  • Real-time rendering resources
  • OpenGL:

  • OpenGL.org: Has various documentation for OpenGL
  • OpenGL programming guide (the red book), Ver 1.1 or another site
  • OpenGL reference book (the blue book)
  • MSDN: A good reference for OpenGL functions
  • GLUT library for Win32
  • GLEW: OpenGL Extension Wrangler
  • GLUI: Simple OpenGL GUI Library
  • NeHe Productions: OpenGL Tutorials
  • Anton's OpenGL: OpenGL Tutorials(for OpenGL 4.x)
  • Paper search:

  • Google scholar
  • Tim Rowley's graphics paper collections
  • Ke-Sen Huang's graphics paper collections
  • Line

    Acknowledgements: The course materials are built upon previous efforts of whom organized computer graphics courses at Univ. of North Carolina at Chapel Hill. I'd like to thank all of them, particularly, Brandon LLoyd. Thanks! Line

    Copyright 2012. Personal use of this material is permitted. However, permission to reprint/republish this material for advertising or promotional purposes or for creating new collective works for resale or redistribution to servers or lists, or to reuse any copyrighted component of this work in other works must be obtained from the author.

    This material is presented to ensure timely dissemination of scholarly and technical work. Copyright and all rights therein are retained by authors or by other copyright holders. All persons copying this information are expected to adhere to the terms and constraints invoked by each author's copyright. In most cases, these works may not be reposted without the explicit permission of the copyright holder.