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School of Computing
CS380: Computer Graphics (Spring 2024)


CS380: Computer Graphics (Spring 2024)

Instructor: Sung-eui Yoon


When and where: 14:30 ~ 16:00 on Mon and Wed (Online).
Office Hours: right after class time or by appointment
Note: Due to the class size, this course is primarily conducted online via YouTube or Zoom.
         * 2 or more lectures about OpenGL will be given by TAs at the practice class



Class Q&A
  • Previous Moodle or Noah boards: Spring 2014, Spring 2012
  • Language in the board: The official language is English. If you want to use Korean, you can use it, but please also provide English-version of your questions.
  • Additional Materials: Intro. to Computer Graphics, Shaders using OpenGL, Modern OpenGL Programming (Link, this link is only available for accessing from IP address 143.248.*.*)

  • Student information: Take the survey
    Your activities (HWs, Quiz, etc): Slide
    Question Page: Question submission form
    Paper Summary Page: Paper summary submission form

    Prerequisites:
  • Basic knowledge of linear algebra
  • Basic programming skill, preferrably with C-like language (e.g., C, C++)
  • Textbook:
    Rendering, 1st edition, Sung-eui Yoon
    Language in class: We will use English, but I'll use Korean if necessary.


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    Outline

  • Course overview
  • Lectures and tentative schedule
  • Additional reference materials
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    Course overview

    Fig. 1, Photo-realistic image generated by ray tracing method. (Image excerpted from PovRay homepage)

    In this course we will discuss various topics to create 2D images computationally generated from three dimensional model representations. Particularly, we will focus on the following topic:

  • Transformations and projections
  • Interaction
  • Rasterization
  • Hidden surface removal
  • Lighting, shadow, and shading
  • Model represetations (triangle meshes, curves, and surfaces)
  • Texture mapping
  • Ray tracing
  • Global illumination
  • Graphics hardware
  • What you will get at the end of the course:

  • Broad understanding on various topics related to computer graphics, geometric problems, and visualization
  • Programming skill and mathematical tools related to computer graphics and geometric problems.
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    Lecture schedule (subject to change)

  • Youtube list
  • Demos & References(.exe)
  • Trackball Demo
  • # of lecture, date Topics and slides Notice
    Feb - 26 (Mon.) Lecture 1: Overview on the course and course policy
    Feb - 28 (Wed.) Lecture 2: Screen Space & World Space PA1 Skeleton Code
    PA1 Spec.
    PA1 Reference EXE file
    *Below is a supplementary video for PA1
    Basic OpenGL Structure: Video | Slide
    Mar - 4 (Mon.) Lecture 3: 2D Transformation and Buffers
    Mar - 6 (Wed.) Lecture 4: 3D Transformation
    Zoom Q&A Session (2:30pm)
    *All of you are required to join zoom to have an attendance check.
    Mar - 11 (Mon.) Lecture 5: Modeling Transformation
    PA2
    Mar - 13 (Wed.) Lecture 6: Viewing Transformation
    Lecture 7: Interacting with a 3D World
    PA3
    *PA3 is optional. TA assistance for PA3 is not available.
    Mar - 18 (Mon.) Lecture 8: Clipping and Culling
    Mar - 20 (Wed.) Zoom Session (2:30pm)

    Basic topics keywords
    Talk Guideline
    *All of you are required to join zoom to have an attendance check.

    *Check out the two attached files (basic topic keywords, and talk guidelines) discussed during the Zoom session.
    Mar - 25 (Mon.) Lecture 9: Triangle Rasterization
    Mar - 27 (Wed.) Lecture 10: Illumination
    Apr - 01 (Mon.) Lecture 11: Illumination and Shading
    Apr - 03 (Wed.) Lecture 12: Texture Mapping
    Apr - 08 (Mon.) Lecture 13: Applications of Texture Mapping
    Zoom Session (2:30pm)

    *No attendance check for this zoom session

    Apr - 10 (Wed.)
    Apr - 15 (Mon.)
    Apr - 17 (Wed.)

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    Additional reference materials and links

    CS380 homepage at spring of 2020
    CS380 homepage at spring of 2017
    CS380 homepage at spring of 2014
    CS380 homepage at spring of 2012
    CS380 homepage at spring of 2011

    OpenGL:

  • Opengl-tutorial: Step by step OpenGL tutorial for OpenGL 3.3 and later
  • OpenGL.org: Has various documentation for OpenGL
  • OpenGL programming guide (the red book), Ver 1.1 or another site
  • OpenGL reference book (the blue book)
  • MSDN: A good reference for OpenGL functions
  • GLUT library for Win32
  • GLEW: OpenGL Extension Wrangler
  • GLUI: Simple OpenGL GUI Library
  • NeHe Productions: OpenGL Tutorials
  • Anton's OpenGL: OpenGL Tutorials(for OpenGL 4.x)
  • Useful information about computer graphics:

  • Real-time rendering resources
  • Paper search:

  • Google scholar
  • Tim Rowley's graphics paper collections
  • Ke-Sen Huang's graphics paper collections
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    Acknowledgements: The course materials are built upon previous efforts of whom organized computer graphics courses at Univ. of North Carolina at Chapel Hill. I'd like to thank all of them, particularly, Brandon LLoyd. Thanks! Line

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