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Department of Computer Science
Korea Advanced Institute of Science and Technology (KAIST)

CS482: Interactive Computer Graphics (Fall 24)


CS482: Interactive Computer Graphics (Fall 24)

Instructor: Sung-eui Yoon


The picture taken at the last class of Fall 2023

When and where: 2:30pm ~ 3:45pm on MW, E3-1 2443
First class: 2:30pm on Sep. 2nd (M) (please come to first class for more information)
Refer to the first lecture slide for other important course information
Important Forms:
  • Questions for the Class
  • Paper/Video Summary Submission
  • Prerequisites:
  • CS380: Intro. to CG
  • Textbook:
    Rendering
    Sung-eui Yoon
    1st edition, July 2018, 148 pages
    Sung-eui Yoon
    Copyright 2018


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    Outline

  • Course overview
  • Lectures and tentative schedule
  • Additional reference materials
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    Course overview

    These figures show photon mapping results of the Boeing 777 model consisting of 366 M triangles in different views. Each rendering frame is provided to users with less than 100 ms latency time, while allowing dynamic changes on camera, light, and material setting. This was presented as T-Rex rendering system at TVCG.

    In this course we will discuss various topics to create 2D images computationally generated from three dimensional model representations. Particularly, we will focus on the following topic:

  • Basic rendering equation
  • Texture mapping and shadow mapping for interactive rendering
  • Various global illumination techniques
  • Interactive global illumination techniques
  • Graphics hardware and GPU programming
  • What you will get at the end of the course:

  • Broad understanding on various topics related to interactive rendering,
  • Programming skill and in-depth knowledge on interactive global illumination.
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    Lecture schedule (subject to change)

    # of lecture, date Topics and slides Notice
    Sep - 2 (Mon.) Overview on the course and course policy
    Sep - 4 (Wed.) Ray Tracing PA1 Deadline: Sep. 11th 23:59:59
    Guide: Embree
    Guide: OptiX
    Sep - 9 (Mon.) Radiosity
    Sep - 11 (Wed.) Rendering Equation
    Sep - 16 (Mon.) No Class (Chuseok)
    Sep - 18 (Wed.) No Class (Chuseok)
    Sep - 23 (Mon.) Monte Carlo Integration
    Sep - 25 (Wed.) Monte Carlo Ray Tracing
    Sep - 30 (Mon.) Acceleration Methods for MCRT Youtube Link
    Oct - 2 (Wed.) Special Topic : Monte Carlo Denoising Paper talk guideline
    Oct - 7 (Mon.) Special Topic: NeRF to 3DGS
    Oct - 9 (Wed.) No class (Hangul Day)
    Oct - 14 (Mon.) Special Lecture: Prof. Bo-Chang Moon
    Oct - 16 (Wed.) Special Lecture: Path Guiding
    Oct - 21 (Mon.) Midterm week
    Oct - 23 (Wed.) Midterm week
    Oct - 28 (Mon.) No Class (Undergraduate Interview)
    Oct - 30 (Wed.) Student Presentation I
    T2 T5
    Nov - 4 (Mon.) Student Presentation I
    T1 T4 T6
    Nov - 6 (Wed.) Student Presentation I
    T3 T7
    Nov - 11 (Mon.) Mid-term Project Presentation
    T2 T5 T1
    Nov - 13 (Wed.) Mid-term Project Presentation
    T4 T6 T3 T7
    Nov - 18 (Mon.) Student Presentation II
    T2 T5
    Nov - 20 (Wed.) Student Presentation II
    T1 T4 T6
    Nov - 25 (Mon.) Student Presentation II
    T3 T7
    Nov - 27 (Wed.) No Class (Reserved)
    Dec - 2 (Mon.) Final Project Presentation
    T2 T5 T1
    Video Links
    T2 T5 T1
    Dec - 4 (Wed.) Final Project Presentation
    T4 T6 T3 T7
    Video Links/strong>
    T4 T6 T3 T7
    Dec - 9 (Mon.)
    Dec - 11 (Wed.)
    Dec - 16 (Mon.) Final term Week
    Dec - 18 (Wed.) Final term Week

    Previous Lectures:

  • 2023 Fall
  • 2021 Fall
  • 2018 Fall
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    Additional reference materials and links

    Useful information about real-time rendering and computer graphics:

  • Advances in Real-Time Rendering in 3D Graphics and Games
  • Real-time rendering resources
  • OpenGL:

  • OpenGL.org: Has various documentation for OpenGL
  • OpenGL programming guide (the red book), Ver 1.1 or another site
  • OpenGL reference book (the blue book)
  • MSDN: A good reference for OpenGL functions
  • GLUT library for Win32
  • GLEW: OpenGL Extension Wrangler
  • GLUI: Simple OpenGL GUI Library
  • NeHe Productions: OpenGL Tutorials
  • Anton's OpenGL: OpenGL Tutorials(for OpenGL 4.x)
  • Paper search:

  • Google scholar
  • Tim Rowley's graphics paper collections
  • Ke-Sen Huang's graphics paper collections
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    Acknowledgements: The course materials are built upon previous efforts of whom organized computer graphics courses at Univ. of North Carolina at Chapel Hill. I'd like to thank all of them, particularly, Brandon LLoyd. Thanks! Line

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