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Department of Computer Science
Korea Advanced Institute of Science and Technology (KAIST)

CS482: Interactive Computer Graphics (Fall 21)


CS482: Interactive Computer Graphics (Fall 21)

Instructor: Sung-eui Yoon


The picture taken at the last class of Fall 2018

When and where: 1:00pm ~ 2:15pm on MW
First class: 1:00pm on Aug-30 (M) (please come to first online class for more information)
Refer to the first lecture slide for other important course information
Important Forms:
  • Paper Video Abstract
  • Lecture Playlist
  • Prerequisites:
  • CS380: Intro. to CG
  • Textbook:
    Rendering
    Sung-eui Yoon
    1st edition, July 2018, 148 pages
    Sung-eui Yoon
    Copyright 2018


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    Outline

  • Course overview
  • Lectures and tentative schedule
  • Additional reference materials
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    Course overview

    These figures show photon mapping results of the Boeing 777 model consisting of 366 M triangles in different views. Each rendering frame is provided to users with less than 100 ms latency time, while allowing dynamic changes on camera, light, and material setting. This was presented as T-Rex rendering system at TVCG.

    In this course we will discuss various topics to create 2D images computationally generated from three dimensional model representations. Particularly, we will focus on the following topic:

  • Basic rendering equation
  • Texture mapping and shadow mapping for interactive rendering
  • Various global illumination techniques
  • Interactive global illumination techniques
  • Graphics hardware and GPU programming
  • What you will get at the end of the course:

  • Broad understanding on various topics related to interactive rendering,
  • Programming skill and in-depth knowledge on interactive global illumination.
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    Lecture schedule (subject to change)

    # of lecture, date Topics and slides Notice
    Aug - 30 (Mon.) Overview on the course and course policy Project is not held this semester due to COVID-19 issues.
    Sep - 1 (Wed.) Ray Tracing PA1 Deadline: Sep - 15 (Wed.) 11:59 pm
    Guide: Embree
    Guide: OptiX
    Sep - 6 (Mon.) Radiosity
    Sep - 8 (Wed.) Zoom Session
    Sep - 13 (Mon.) Rendering Equation
    Sep - 15 (Wed.) Monte Carlo Integration
    Sep - 20 (Mon.) No Class (Chuseok)
    Sep - 22 (Wed.) No Class (Chuseok)
    Sep - 27 (Mon.) Monte Carlo Ray Tracing
    Sep - 29 (Wed.) Zoom Session
    Oct - 4 (Mon.) No Class (National Foundation Day)
    Oct - 6 (Wed.) Acceleration for MCRT Paper presentation guideline
    Oct - 11 (Mon.) No Class (Hangul Day)
    Oct - 13 (Wed.) Recent topics for rendering Denoising for Path Tracing Neural Rendering
    Oct - 18 (Mon.) Midterm week
    Oct - 20 (Wed.) Midterm week
    Oct - 25 (Mon.) No Class
    Oct - 27 (Wed.) Student Presentation 1 박승건 김하준 박승건 slide 김하준 slide
    Nov - 1 (Mon.) Student Presentation 1 김철환 김철환 slide
    Nov - 3 (Wed.) Student Presentation 1 유승우 유승우 slide
    Nov - 8 (Mon.) Student Presentation 1 김도연 김하운 김도연 slide 김하운 slide
    Nov - 10 (Wed.) Student Presentation 1 이찬혁 이찬혁 slide
    Nov - 15 (Mon.) Student Presentation 1 Qiaodi Yuan 이시하 Qiaodi Yuan slide 이시하 slide
    Nov - 17 (Wed.) Student Presentation 2 김철환 김하준 김하준 slide 김철환 slide
    Nov - 22 (Mon.) Student Presentation 2 유승우 Qiaodi Yuan 유승우 slide Qiaodi Yuan slide
    Nov - 24 (Wed.) Student Presentation 2 김도연 박승건 김도연 slide 박승건 slide
    Nov - 29 (Mon.) Student Presentation 2 김하운 김하운 slide
    Dec - 1 (Wed.)
    Dec - 6 (Mon.)
    Dec - 8 (Wed.) Student Presentation 2 이시하 이찬혁 이시하 slide 이찬혁 slide
    Dec - 13 (Mon.) Final term Week
    Dec - 15 (Wed.) Final term Week

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    Additional reference materials and links

    Useful information about real-time rendering and computer graphics:

  • Advances in Real-Time Rendering in 3D Graphics and Games
  • Real-time rendering resources
  • OpenGL:

  • OpenGL.org: Has various documentation for OpenGL
  • OpenGL programming guide (the red book), Ver 1.1 or another site
  • OpenGL reference book (the blue book)
  • MSDN: A good reference for OpenGL functions
  • GLUT library for Win32
  • GLEW: OpenGL Extension Wrangler
  • GLUI: Simple OpenGL GUI Library
  • NeHe Productions: OpenGL Tutorials
  • Anton's OpenGL: OpenGL Tutorials(for OpenGL 4.x)
  • Paper search:

  • Google scholar
  • Tim Rowley's graphics paper collections
  • Ke-Sen Huang's graphics paper collections
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    Acknowledgements: The course materials are built upon previous efforts of whom organized computer graphics courses at Univ. of North Carolina at Chapel Hill. I'd like to thank all of them, particularly, Brandon LLoyd. Thanks! Line

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