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School of Computing
CS380: Computer Graphics (Spring 2020)


CS380: Computer Graphics (Spring 2020)

Instructor: Sung-eui Yoon


When and where: 10:30am ~ 12:00am on Mon and Wed, 201 at (E11)Creative Learning Bldg. building
Office Hours: right after class time or by appointment
TA:
  • Inkyu An
  • Mincheul Kang
  • Heechan Shin
  • Jaeyoon Kim
  • Inyoung Cho
  •          * 2 or more lectures about OpenGL will be given by TAs at the practice class



    The class is fully registered, thus we cannot accommodate any new students.

    Class Q&A
  • Previous Moodle or Noah boards: Spring 2014, Spring 2012
  • Language in the board: The official language is English. If you want to use Korean, you can use it, but please also provide English-version of your questions.
  • Additional Materials: Intro. to Computer Graphics, Shaders using OpenGL, Modern OpenGL Programming (Link, this link is only available for accessing from IP address 143.248.*.*)

  • Student information: Take the survey
    Your activities (HWs, Quiz, etc): Slide
    Question Page: Question submission form
    Paper Summary Page: Paper summary submission form
    (Ke-Sen Huang's graphics paper collections)

    Prerequisites:
  • Basic knowledge of linear algebra
  • Require you to know or self-study C-like languages (eg., C, C++)
  • Textbook:
    Rendering, 1st edition, Sung-eui Yoon
    Language in class: We will use English, but I'll use Korean if necessary.


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    Outline

  • Course overview
  • Lectures and tentative schedule
  • Additional reference materials
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    Course overview

    Fig. 1, Photo-realistic image generated by ray tracing method. (Image excerpted from PovRay homepage)

    In this course we will discuss various topics to create 2D images computationally generated from three dimensional model representations. Particularly, we will focus on the following topic:

  • Transformations and projections
  • Interaction
  • Rasterization
  • Hidden surface removal
  • Lighting, shadow, and shading
  • Model represetations (triangle meshes, curves, and surfaces)
  • Texture mapping
  • Ray tracing
  • Global illumination
  • Graphics hardware
  • What you will get at the end of the course:

  • Broad understanding on various topics related to computer graphics, geometric problems, and visualization
  • Programming skill and mathematical tools related to computer graphics and geometric problems.
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    Lecture schedule (subject to change)

  • Youtube lecture playlist
  • Demos & References(.exe)
  • # of lecture, date Topics and slides Notice
    Mar - 16 (Mon.) Computer Graphics Introduction Online class: lecture1
    Mar - 18 (Wed.) Screen Space & World Space Online class: lecture2
    Mar - 23 (Mon.) Basic OpenGL Structure Online class: lecture3
    PA1 Skeleton Code
    PA1 Spec.
    PA1 Reference EXE file
    Mar - 25 (Wed.) 2D Imaging and Transformation Online class: lecture4
    PA2 Skeleton Code
    PA2 Spec. (Deadline will be announced later.)
    PA2 Reference EXE file
    Mar - 30 (Mon.) 3D Transformation Online class: lecture5
    Apr - 1 (Wed.) Modeling Transformations Online class: lecture6
    Apr - 6 (Mon.) Q & A Zoom online meeting PA3 Skeleton Code
    PA3 Spec.
    PA3 Reference EXE file
    PA3 reference video
    Apr - 8 (Wed.) Viewing Transformation Online class: lecture7
    Apr - 13 (Mon.) Clipping and Culling Online class: lecture8
    Apr - 15 (Wed.) No class due to the election day. Online class: lecture8
    Apr - 20 (Mon.) Triangle Rasterization Online class: lecture9
    Apr - 22 (Wed.) No class
    Apr - 27 (Mon.) Illumination Online class: lecture10
    Apr - 29 (Wed.) Online Q & A session w/ Zoom
    May - 13 (Wed.) Illumination and Shading Online class: lecture11
    May - 18 (Mon.) Texture Mapping Online class: lecture12
    May - 20 (Wed.) No class (no youtube video) on this Wed., due to KAIST interview process.
    May - 25 (Mon.) Applications of Texture Mapping Online class: lecture13
    May - 27 (Wed.) Ray tracing Online class: lecture14
    June - 1 (Mon.) Distributed Ray tracing Online class: lecture15

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    Additional reference materials and links

    CS380 homepage at spring of 2017
    CS380 homepage at spring of 2014
    CS380 homepage at spring of 2012
    CS380 homepage at spring of 2011

    OpenGL:

  • Opengl-tutorial: Step by step OpenGL tutorial for OpenGL 3.3 and later
  • OpenGL.org: Has various documentation for OpenGL
  • OpenGL programming guide (the red book), Ver 1.1 or another site
  • OpenGL reference book (the blue book)
  • MSDN: A good reference for OpenGL functions
  • GLUT library for Win32
  • GLEW: OpenGL Extension Wrangler
  • GLUI: Simple OpenGL GUI Library
  • NeHe Productions: OpenGL Tutorials
  • Anton's OpenGL: OpenGL Tutorials(for OpenGL 4.x)
  • Useful information about computer graphics:

  • Real-time rendering resources
  • Paper search:

  • Google scholar
  • Tim Rowley's graphics paper collections
  • Ke-Sen Huang's graphics paper collections
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    Acknowledgements: The course materials are built upon previous efforts of whom organized computer graphics courses at Univ. of North Carolina at Chapel Hill. I'd like to thank all of them, particularly, Brandon LLoyd. Thanks! Line

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