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Department of Computer Science
Korea Advanced Institute of Science and Technology (KAIST)

CS480: Computer Graphics (Spring 2009)


CS480: Computer Graphics (Spring 2009)

Instructor: Sung-eui Yoon


When and where: 10:30am ~ 12:00pm on Tue/Thur, 3rd class room (2443)
First class: 10:30pm on Feb-3 (Tue.)( (please come to first class for more information )
Office Hours: 3:00pm ~ 4:00pm on Tue/Thur or by appointment
TA:
  • Bochang Moon (moonbochang at gmail.com)(office hour: 3:00pm - 4:00pm on Tue/Thur)
  • YongYoung Byun (yongyoung.byun at gmail.com) (office hour: 3:00pm - 4:00pm on Tue/Thur)
  • Class Noah board
  • Previous board: Spring 2008
  • Language in the board: The official language is English. If you want to use Korean, you can use it, but please also provide English-version of your questions.
  • Prerequisites:
  • Basic knowledge of linear algebra
  • Basic programming skill, preferrably with C-like language (e.g., C, C++)
  • Textbook:
    Fundamentals of Computer Graphics, 1st or 2nd Edition, P. Shirley et al., AK Peters
    Errata is available at the link.
    First edition is available at the KAIST book store.
    Language in class: We will use English, but I'll use Korean if necessary.
    Grading policy:
  • Mid and final exams: 20% and 30%
  • Assignments and quiz: 50%

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    Outline

  • Course overview
  • Lectures and tentative schedule
  • Additional reference materials
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    Course overview

    Fig. 1, Photo-realistic image generated by ray tracing method. (Image excerpted from PovRay homepage)

    In this course we will discuss various topics to create 2D images computationally generated from three dimensional model representations. Particularly, we will focus on the following topic:

  • Transformations and projections
  • Interaction
  • Rasterization
  • Hidden surface removal
  • Lighting, shadow, and shading
  • Model represetations (triangle meshes, curves, and surfaces)
  • Texture mapping
  • Ray tracing
  • Global illumination
  • Graphics hardware
  • What you will get at the end of the course:

  • Broad understanding on various topics related to computer graphics, geometric problems, and visualization
  • Programming skill and mathematical tools related to computer graphics and geometric problems.
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    Lecture schedule (subject to change)

    # of lecture, date Topics and slides Notice Q&A
    1, Feb-2 (Tue.) Overview on the course and course policy
    2, Feb-5 (Thur.) Screen and World Spaces PA1-Spec.
    PA1-Skeletion_codes
    3, Feb-10 (Tue.) 2D Imaging and Transformation ImagePlay.cpp, KAIST.ppm double.c
    4, Feb-12 (Thur.) 3D Transformation Quiz Assignment 1
    5, Feb-17 (Tue.) Modeling Transformations PA2-Spec.
    PA2-Skeletion_codes
    6, Feb-19 (Thur.)
    7, Feb-24 (Tue.)
    Viewing Transformations PA3-Spec.
    Q&A
    Feb-26 (Thur.)
    Mar-3 (Tue.)
    No class due to the conf. (ACM Interactive 3D Graphics and Games) attendance
    8. Mar-5 (Thur.) Interaction with 3D models Luxo lamp code, Trackball codes
    PA4-Spec.
    9, Mar-10 (Tue.)
    10, Mar-13 (Thur.)
    Clipping and Culling
    10, Mar-17 (Tue.)
    11, Mar-19 (Thur.)
    Rasterization
    Mar.-24 (Tue.)
    Mar.-26 (Thur.)
    Mid-term week (Our mid-term exam: 10:30am ~ 12:30pm on Thur. Sample mid-term questions
    12, Mar.-31 (Tue.)
    13, Apr.-2 (Thur.)
    Illumination and Shading Spec. of PA5 and PA6 Skeleton codes of PA5 and PA6 ppt of PA5
    14, Apr-7 (Tue.)
    15. Apr-9 (Thur.)
    Mid-term review and Illumination & Shading
    16, Apr-16 (Thur.)
    17, Apr-21 (Tue.)
    Texture Mapping Texture filter
    Apr-23 (Thur.) No class for your fall festival
    18, Apr-28 (Tue.) Texture Mapping (continued)
    19, Apr-30 (Thur.)
    20, May-7 (Thur.)
    Ray Tracing
    21, May-12 (Tue.)
    22, May-14 (Thur.)
    Curves and Surfaces
    May-21 (Thur.) Final exam

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    Additional reference materials and links

    CS480 homepage at spring of 2008

    OpenGL:

  • OpenGL.org: Has various documentation for OpenGL
  • OpenGL programming guide (the red book), Ver 1.1 or another site
  • OpenGL reference book (the blue book)
  • MSDN: A good reference for OpenGL functions
  • GLUT library for Win32
  • GLEW: OpenGL Extension Wrangler
  • GLUI: Simple OpenGL GUI library
  • Paper search:

  • Google scholar
  • Tim Rowley's graphics paper collections
  • Ke-Sen Huang's graphics paper collections
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    Acknowledgements: The course materials are built upon previous efforts of whom organized computer graphics courses at Univ. of North Carolina at Chapel Hill. I'd like to thank all of them, particularly, Brandon LLoyd. Thanks! Line

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