Data Management for SSDs for Large-Scale Interactive Graphics Applications
Behzad Sajadi, Shan Jiang, Jae-Pil Heo, Sung-Eui Yoon, and M. Gopi
ACM Symp. on Interactive 3D Graphics and Games (I3D), 2011
Multi-Resolution Cloth Simulation
YongJoon Lee, Sung-eui Yoon, SeungWoo Oh, DukSu Kim, and SungHee Choi
Pacific Graphics (Computer Graphics Forum), 2010
FASTCD: Fracturing-Aware Stable Collision Detection
Jae-Pil Heo, Joon-Kyung Seong, DukSu Kim, Miguel A. Otaduy, Jeong-Mo Hong, Min Tang, and Sung-Eui Yoon
ACM SIGGRAPH/Eurographics Symp. on Computer Animation (SCA), 2010
Cache-Oblivious Ray Reordering
Bochang Moon, Youngyong Byun, Tae-Joon Kim, Pio Claudio, Hye-sun Kim, Yun-ji Ban, Seung Woo Nam, and Sung-Eui Yoon
ACM Transactions on Graphics, Vol. 29, No. 3, 2010
Presented at ACM SIGGRAPH 2011
Interactive Content-Aware Zooming
Pierre-Yves Laffont, Jong Y. Jun, Christian Wolf, Yu-Wing Tai, Khalid Idrissi, George Drettakis, and Sung-Eui Yoon
Graphics Interface, 2010
HCCMeshes: Hierarchical-Culling oriented Compact Meshes
Tae-Joon Kim, Yongyoung Byun, Yongjin Kim, Bochang Moon, Seungyong Lee, and Sung-Eui Yoon
Eurographics, 2010
HPCCD: Hybrid Parallel Continuous Collision Detection using CPUs and GPUs
DukSu Kim, Jae-Pil Heo, JaeHyuk Huh, John Kim, and Sung-Eui Yoon
Computer Graphics Forum (Pacific Graphics), 2009
Received a distinguished paper award at the conf.
Bounds on the Geometric Mean of Arc Lengths for Bounded-Degree Planar Graphs
Mohammad K. Hasan, Sung-Eui Yoon, and Kyung-Yong Chwa
Frontiers of Algorithmics Workshop, 2009
A Novel Page-Based Data Structure for Interactive Walkthroughs
B. Sajadi, Y. Huang, P. Diaz-Gutierrez, Sung-Eui Yoon, and M. Gopi
ACM SIGGRAPH Symp. on Interactive 3D Graphics and Games, 2009
ICCD: Interactive Continuous Collision Detection between Deformable Models Using Connectivity-Based Culling
Min Tang, Sean Cutis, Sung-Eui Yoon, and Dinesh Manocha
TopIEEE Transactions on Visualization and Computer Graphics (TVCG), 2009
Invited submission from ACM Symp. on Solid and Physical Modeling, June 2008
ReduceM: Interactive and Memory Efficient Ray Tracing of Large Models
Christian Lauterbach, Sung-eui Yoon, Min Tang, and and Dinesh Manocha 
Computer Graphics Forum (and Eurographics Symp. on Rendering), 2008
Ray Tracing Dynamic Scenes using Selective Restructuring
Sung-Eui Yoon, Sean Curtis, and Dinesh Manocha
Eurographics Symp. on Rendering, 2007
Dynamic benchmarks used in the paper are available.
Ray-Strips: A Compact Mesh Representation for Interactive Ray Tracing
Christian Lauterbach, Sung-Eui Yoon, and Dinesh Manocha
IEEE Symp. on Interactive Ray Tracing, 2007
Random-Accessible Compressed Triangle Meshes
Sung-Eui Yoon and Peter Lindstrom
TopIEEE TVCG and Visualization 07 , 2007
Source codes of the proposed method is available as OpenRACM, Talk slide
Massive Model Rendering Techniques
Andreas Dietrich, Enrico Gobbetti, and Sung-Eui Yoon 
IEEE Computer Graphics and Application, Nov/Dec. 2007  Special issue on Real-time interaction with complex models (Note: this is a tutorial article), 2007
R-LODs: Fast LOD-based Ray Tracing of Massive Models
Sung-Eui Yoon, Christian Lauterbach, and Dinesh Manocha
Visual Computer (Pacific Graphics), 2006